Tuesday, 1 June 2010

Milky, Milk Kids (Characters)



Karo - The French, strawberry milkshake loving kid.









Charly - The Jamaican, Vanilla milkshake kid.










Roy - The English Tutor you play as who loves his Banana milkshake.

Milky, Milk Kids (Cows)



Strawberry Milkshake Cow








Vanilla Milkshake Cow











Chocolate Milkshake Cow









Banana Milkshake Cow

Milky, Milk Kids





In the game we want the character to walk on from either sides then face front when drinking the milk.







We plan to drop the face front image because of time, ................ We will have instead, the character walking on, stop by the bottle and the milk go down to indicate they have drink.

Milky, Milk Kids

The cow you see in fig (1), was the first design but it look nothing compare to the characters, so we change it to the cow in fig (2), which is more curve and more likeness of the characters.



fig.(1)











fig.(2)












A character from the game

Tuesday, 9 March 2010

PPD Lesson 1 (Party Like A Rockstar)







Doa

Karo

Chriss

PPD Lesson 2 (Groups)





We were split into groups of 4-5. The brief was to come up with an idea for a game for the Tate competition for a product, we were first tasked to come up with a demographic our ideal audience was a free runner french student who liked puzzles and had a sick sister in hospital his name is Jaque Leon from Beauduex, we came up with a puzzle game similiar to the maze ball bearing games; where you can navigate around the tate as the ball bearing. The main problem about our person was that we made him far too reckless and over exagerated in his persona.

PPD Lesson 4 (Sick)



PREDATOR MISSLE INBOUND

PPD Lesson 5 (Pitch 'N' Play)






PPD Lesson 6

We were tasked to create a paper prototype of our art theif game,the game was designed using a grid to keep it simple and clear, we decided to have the guards to move and look randomly where as the player has a choice to move horizontally or vertically by 2 squres or move by 1 square, the player is able to collect keys and knock any guards not looking directly at the guard, we made changes so the player has 3 lives but there isnt a timer to the game.

As well as, that this is a paper prototype we have been using a dice to play the game.

Become a Tester

Call of Duty Modern Warefare 2, A great all around 1st person shooter, Infinity wards keeps expanding there creative design making the call of duty franchise different in each series by changing the physical mechanics of the game such as how the weapons reaction to real life. the type of pearks and levels within the game makes the franchise really good since with each series it doesn’t make you feel like you are playing the same game with better graphics. The game is easy to pick up and play at a reasonable level without any sort of training. PS3 and xbox takes advantage with the HD picture and sound quality by creating a world were by its destroyable and every movement seem quite real to the real world.

The game is a fun at same time serious for those who like not to lose. its playable over a network where by you can take on people in different countries to see who's the best or more. Even if half the people are very competitive, you still have a chance of winning with the luck of items (perks), or help from better players or simply playing as a team. Although this game might seem quite difficult at times playing the multiplayer mode, there is still the chance of someone new getting to grips with the game quite quickly in the numerous game modes to choose from.

Becoming a tester for Call of Duty would be great as I've been playing the game in the franchise for quite some while. Meaning less to say as a testewr you don't get to play the entire game but just playing a small section is more than enough to ask for.